indopasob.blogg.se

Eternal poison xiao mei
Eternal poison xiao mei







eternal poison xiao mei

This is especially complicated by the fact that the second Heefler, who still has spells, is also coming.Ī Majin with the same name as a god!? It’s no coincidence.īut do we really want to find out the truth here? Now I need to try and get Trinity into a good position to be Overkilled while also ensuring it won’t be killed by a Heefler before we can capture it.

ETERNAL POISON XIAO MEI FULL

An Aero II from Marie breaks its Aura and takes off a full third of its health. It also runs away a bit, so we might as well engage Trinity. It sure kicks the hell out of Stein, though. We capture the Sylph with Olifen to make sure Heefler doesn’t kill it. It’s a short ranged Meta attack that requires an equipped librum, and it’s great for Overkilling Majin that otherwise we’d have problems with. Marie gets her amazing unique skill, Delirium. The Jade Sylph decides he’d make an excellent target for an Aero II, and while Olifen does Lead Marie to take it down with a Malus II this is of limited consolation to Stein, who was doomed as soon as the Jade Sylph decided to attack him. I weaken the Sylph with Logue and then Stein, who is about to get very unlucky sadly. Now I want to deal with the Jade Sylph and Heefler. Even worse, you’ll have to replay the front end if you don’t have a Skill or Majin for it because you can’t go back to Isapolis in between the two-parters. Everyone else either needs Aero II from a Skill or a Majin, and if you don’t have it you get to see Trinity leave in disgust eventually. For Olifen’s party that’s simple, we just throw an Aero II from Marie and call it a day.

eternal poison xiao mei

Yeah here’s one of the biggest dick moves of the game, Trinity’s Demon Aura requires a powerful Air spell to break. I remember reading that he’s weak to Wind magicīut no small breeze will do. She catches some heat from the Jade Sylph but we’ve got someone to heal her on deck so it’s no big thing. She even levels up, but doesn’t get anything really impressive out of it. Marie makes up for it by cooking the Aranea, which I rush Irina up to capture. Logue tries to spear the incoming Heefler and annoyingly it manages to dodge the blow. Umbra: (When you are overcome with rage, we shall become one!)

eternal poison xiao mei

Both Jade Sylph and a Heefler are coming, so we need to be ready to deal with Aranea then capture it right away. We toss a Pyrosphere at Aranea followed by a sword slash and already have it in a good position to take it down. We push forward to lure in the Aranea and throw some buffs around, we need to be cool here and not go too fast because there are a lot of powerful casters around and they’ll batter people down in a heartbeat. Levatte, Marie, we better finish this quickly! Heeflers are aggressive enough that we expect to see both of them but the others are pretty dozy so we’ll probably be able to skip them. We’re going to push this side and kill the Majin on it really quickly, and try to avoid as many of the others as we can. The actual deployment zone for this map is huge, and there’s really no reason to choose one side over the other here. Also it’s Demon Aura is potentially ruinous, as we’ll see later. The tricky thing about Trinity is that its max health is pretty low relative to its Overkill HP, so we need to be careful we don’t kill it accidentally. It’s resistant to Slash and vulnerable to Pierce. It’s vulnerable to the other three, however. It’s a Fire/Earth/Dark caster, and resists all those elements. Light attacks are best in theory, but Fire and Pierce are much more accessible to our party so that’s what we’ll be doing.

eternal poison xiao mei

The level 14 Aranea is just like every other Aranea, it’s a physical attacker that has attacks that cause Mental status, do Dark damage, or drain health. There are two Jade Sylphs, two Heeflers, two lower-leveled Aranea, and Trinity on this map. Our familiar group of mercenaries is back again for the last time, because we’ll be getting a new one after this map that we’ll be using. Three heads, five heads, a hundred heads, we’ll cut down any Majin that gets in our way. Part 34: Stratum 2: Mirage Part 2 Boss: Trinity In the land of Stag some believe that death is not final, that Trinity, God of Rebirth, will grant a new life to the faithful after their ends.









Eternal poison xiao mei